![tales from the yawning portal maps low res tales from the yawning portal maps low res](https://i.redd.it/zio02okkkf451.png)
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Further, if sahuagin attack the city - always a good idea for a city on a coast if you're a DM - then they will naturally target the Docks. Press-gangs and pirates roam here, and it's the ideal place for an essentially consequence-free tavern brawl. The Docks are a great place to start because they're a bit lawless. And, no, I am not advocating piracy: I've actually grabbed DDi articles this way by mistake when I have forgotten to include the WotC site in my Google search.) or you can just use Google and grab it anyway.
TALES FROM THE YAWNING PORTAL MAPS LOW RES DOWNLOAD
(And, yes, you do need to be a DDi subscriber to legally download that article. there was a DDi article published for it describing it in detail.
![tales from the yawning portal maps low res tales from the yawning portal maps low res](https://prints.mikeschley.com/img/s/v-3/p16216552-4.jpg)
there are really good maps for it, and 3. And the Beached Leviathan - see the picture to the left - is perfect for that because 1. Where will that be? If money is tight, chances are you're going to start at the Docks as my PCs did. So, you're new in Neverwinter and you need a place to stay. Hopefully your players and my group will be more adventurous because The Chasm has the potential to be one of the major adventure locations in Neverwinter. but the PCs stayed with their primary mission and chose not to explore. I also threw in some more interesting areas - slaadi vs githzerai where the Elemental Chaos was "leaking" into Toril, hook horror nest, winged sword-armed thing hives etc.
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My players encountered troglodytes, aboleth, a gelatinous cube, giant bats, skum, and even dwarven guardian golems plus the drow-flavoured encounters of The Sinister Spire (drow, duergar, spiders, quaggoths etc.). The Sinister Spire was one of the good 3.5E adventures published by WotC toward the end of that edition and, thus, sadly often overlooked.Īssuming I do run another Neverwinter campaign, I suspect I will actually use the Seven-Pillared Hall from 4E's H2 Thunderspire Labyrinth as I suspect I won't be using plaguechanged creatures again.Īnyway, aside from some sort of Underdark trading post, The Chasm is an easy introduction to the Underdark with a safe city only a short climb away. I also went with plaguechanged creatures but the highlight for my group was The Sinister Spire. The primary question to answer, though, is this: What's at the bottom of The Chasm? In the Neverwinter Campaign Setting the answer was plaguechanged creatures including plaguechanged aboleth but I imagine a lot of 5E and other DMs don't want to touch the Spellplague. If you choose the same set-up in your Neverwinter, are any of the earthmotes or similar horizontal platforms inhabited? An adventure like 3E's The Sunless Citadel would make sense in a place like The Chasm: perhaps the PCs spy the entrance on the way down or are attacked by the kobolds or goblins that lair in that place? (This super-cautious approach was driven by the desire of the players to simply avoid any possibility of falling. What does that mean in your Neverwinter? In mine it meant using climbing harnesses and going down an earthmote then crossing the earthmote and repeating the process with the climbing harnesses. There is, of course, the challenge of simply getting to the bottom.
![tales from the yawning portal maps low res tales from the yawning portal maps low res](https://64.media.tumblr.com/1e692cd6ea9c7de31ce931c2c8c19d97/tumblr_osbi9vJjvK1r4c0gco7_400.jpg)
It's fair to say that I love The Chasm: the idea of this rift leading down to the Underdark in the middle of a city is simply rife with adventure possibilities. and then have foul horrors hiding in Blacklake attack while the ritual is being performed. (IMC, I would probably also require a ritual. If the PCs deal with that on behalf of the Eldathyn, they give/loan the PCs an Eldathyn relic which will clean Blacklake. The Eldathyn are willing to help but, as committed pacifists, they are unable to deal with a problem that their temple is facing. What if the PCs are given a quest to cleanse Blacklake and told to seek out the Chaunteans of Upland Rise (see below) to ask their assistance in cleaning up the mess? The Chaunteans cannot help but point the PCs in the directions of the Eldathyn of the Fastness of Green Shadows. There's an even more obscure reference to a temple of hers in 2E's Prayers from the Faithful which places the Fastness of Green Shadows in the Neverwinter Wood.
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It's a toxic mess and resettling the district really requires that the lake itself get a clean-up but how to do that? There's a relatively obscure nature deity in FR responsible for, inter alia, pure waters named Eldath. Beyond combat, there is the problem of the Blacklake itself.